1/27/2024 0 Comments Cloudpunk switchThe graphical videlity is usually something I like to refrain from calling out this explicitly, however I feel it's necessary due to the misleading presentation of Cloudpunk in it's marketing materials for this version of the game. The stories told through these deliveries can be interesting in the moment, but fails to leave an impressionĮditor's Note: Here is a visual comparison between both the PC version and the Switch version of Cloudpunk. All you end up doing is entering similar looking buildings, talking to an NPC to receive a package, traversing along roads that are hard to tell apart to finally deposit the package in a specific location or leave it with another person. For example, while there are specific districts for clubs, hotels and residents, there is very little that visually make them feel distinct. All parts of the world in Cloudpunk feel like they were added to make the world feel larger and lived in, but as a player it makes the game feel tedious and gets boring quickly. Additionally, while you can talk to merchants and vendors to purchase items, they add very little value to the experience aside from cosmetics for Raia. But the walking speed is very slow and accessing parts of the city on foot can be confusing and annoying due to the large layout of the city. It feels incredible at first as it feels like this huge city is yours to explore. The same goes for exploring the city on foot. Sometimes you can make decisions that impact the narrative, but apart from one of the earliest choices, there’s very little there to keep you invested in the gameplay. You have to keep an eye on your money, fuel and damage, but there’s no time limit or rating on your performance as a deliverer. Almost every mission requires you to simply travel from point A to B with very little in between to keep you engaged. Turning feels good, even when traveling at a higher speed, and the ability to move vertically at any time gives you more ways to move to your destinations.īut the core gameplay is where the cracks in the foundation of this part start to show. Finally, the controls are pretty sharp when using the HOVA itself. You can either play the game like this in first or third person, which made the experience feel quite unique. I was also expecting all of the gameplay to take place within the flying car (HOVA) itself, but surprisingly enough, you are free to park the HOVA at certain locations and explore the city on foot. From your AI companion Camus to the control headquarters of Cloudpunk, many interesting figures await you in the world of Cloudpunk. The same can be said for the unique characters you meet along the way. Using a voxel-style and a lot of different lightning shaders, the world truly comes alive. While traveling you get to learn more about Raia, the city, it’s inhabitants and the many different groups striving for control. She decides to work for a semi-legal delivery service called Cloudpunk and has to deliver packages all over the enormous city of Nivalis in what can only be described as a literal flying car. It follows the story of a woman named Raia, who has just moved to the city from the countryside. The footage above is not comparable to the Switch version at the time of writing this review. This version is not the revolutionary future envisioned in the world of Nivalis.Įditor's note: I'd like to mention that the trailer above seems to show gameplay captured on the PC version of the game. The premise of Cloudpunk is exciting, which makes it all the more disappointing that this port on the Switch feels lackluster in both content and presentation. Working for a semi-legitimate delivery company where the two main rules are to never miss a delivery and to never ask what’s inside the package, it had the potential of being an actual science-fiction punk game, of which there are far too few. It feels like it ripped a page straight out of futuristic fictional cities like Blade Runner’s Los Angeles. Everyone has a story, and in the course of one night in Nivalis, everything will change.Cloudpunk’s visual style and setting is what really spoke to me when I first became aware of the game. In this story-based exploration game, you will meet a diverse range of characters including androids, AI and unscrupulous humans at every level of society. No delivery job is too dangerous, and no one is faster than a Cloudpunk driver. You go everywhere, from the Marrow below to the spires that pierce the grey clouds high above before scraping the edge of the troposphere. This is your first night working for Cloudpunk, the semi-legal delivery company based in the sprawling city of Nivalis. Two rules: Don’t miss a delivery and don’t ask what’s in the package. It’s your first night on the job working for the Cloudpunk delivery service. A neon-noir story in a rain-drenched cyberpunk metropolis.
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